
umamidayo
Software Engineer | Artist | Music Producer | Veteran
About umamidayo
Passionate software engineer dedicated to creating immersive gaming experiences and building scalable systems.
Combining expertise in game development, full-stack engineering, and creative production to achieve a unique blend of technical skill and artistic vision in every project.
Outside of coding, produces music, creates 3D art, and explores emerging technologies that expand the boundaries of interactive entertainment.
Experience
Leading the design and development of complex gameplay systems and custom UI, ensuring seamless player experiences. Architecting scalable game systems using Luau, ReactLua, and Rodux, while building robust backend services with Bun and NeonDB to support millions of players.
Developed and maintained gameplay systems and in-game user interfaces, focusing on scalability and intuitive design. Complex state management solutions using Rodux patterns and implemented real-time data synchronization systems connecting game clients to MongoDB databases.
Implemented Lua-based gameplay mechanics and interactive UI components. Developed game systems including party mechanics, shop interactions, and consumable items, while building modular UI frameworks using ReactLua for reusable components.
Proficiencies
Programming Languages
Creative Software
Tools
Web Frameworks
Backend & Runtime
Databases
Cloud Services
Version Control
Package Managers
Game Engines
Creative Software
The North Is Undead
2021 - Present
The North Is Undead
2021 - Present
A post-apocalyptic zombie survival game with a focus on crafting, character progression, building, and survival. Comprehensive gameplay system featuring deep crafting mechanics, base building, and dynamic zombie AI, with a robust state management architecture using Rodux for complex game state synchronization across thousands of concurrent players.
Meow Simulator
2024 - 2025
A multiplayer simulation game featuring a cat-themed adventure with a focus on incremental gameplay and live operation integrations. Designed and implemented a scalable live operations system enabling real-time content updates, limited-time events, and dynamic reward structures with complex progression systems and engaging meta-progression loops.
Fishing Simulator
2024 - 2025
An open-world fishing game with a leveling system, cosmetic items, quests, and seasonal events Comprehensive fishing system with realistic physics and diverse fish species, while implementing seasonal event infrastructure and integrating web APIs for persistent player data and cross-server synchronization.
Tower Defense Simulator
2024
A tower defense game with a focus on strategy, building, and upgrading towers. Includes a flexible tower system with multiple paths and strategic synergies, featuring a wave-based enemy spawning system with adaptive difficulty scaling and real-time multiplayer support.
Alone in a Dark House
2014 - 2023
A first-person horror puzzle game, 2020 Bloxy Awards nominee for the best singleplayer game. Created an atmospheric horror experience with intricate puzzle design and immersive storytelling, featuring a dynamic lighting system and sophisticated puzzle mechanics with multiple solution paths.
Civilization Survival Empire
2025
A medieval survival game focused on character progression, dynamic combat, town building, and resource management. Developed a complex combat system with skill-based mechanics and tactical positioning, while building a comprehensive town building system and implementing a BehaviorTree-based AI system for dynamic NPC behaviors.